Gooey Sweet Terasology Web Server

Dynamic Cities


Simulates complex city development over progressing game time based on the worlds resources. Needs a city culture to actually create cities.

Last Updated

April 2, 2021
7:26:36 PM UTC

Required Permissions



BiomesAPI between 4.0.0 and 5.0.0
Cities between 1.1.0 and 2.0.0
CommonWorld between 1.0.0 and 2.0.0
CoreAdvancedAssets between 1.1.0 and 2.0.0
CoreAssets between 2.0.1 and 3.0.0
CoreWorlds between 2.0.0-SNAPSHOT and 3.0.0
Economy between 1.0.0 and 2.0.0
Inventory between 1.1.0 and 2.0.0
Minimap between 1.0.0 and 2.0.0
ModuleTestingEnvironment between 0.2.0 and 0.3.0 (optional)
NameGenerator between 1.0.0 and 2.0.0
StructureTemplates between 1.0.0 and 2.0.0
StructuralResources between 2.1.0 and 3.0.0

Resolved by

DynamicCities 1.0.0-SNAPSHOT
BiomesAPI 4.1.1-SNAPSHOT
Cities 1.2.0-SNAPSHOT
CommonWorld 1.1.0-SNAPSHOT
CoreAdvancedAssets 1.3.0-SNAPSHOT
CoreAssets 2.3.0-SNAPSHOT
CoreWorlds 2.1.0-SNAPSHOT
Economy 1.2.0-SNAPSHOT
Inventory 1.5.0-SNAPSHOT
Minimap 1.1.0-SNAPSHOT
NameGenerator 1.1.0-SNAPSHOT
StructureTemplates 1.1.0-SNAPSHOT
StructuralResources 2.3.0-SNAPSHOT
MarkovChains 1.6.1-SNAPSHOT
Drops 1.2.0-SNAPSHOT
Explosives 1.1.1-SNAPSHOT
Furnishings 1.1.1-SNAPSHOT
Health 2.0.0-SNAPSHOT
Pathfinding 1.0.1-SNAPSHOT
Fences 1.1.0-SNAPSHOT
(there may be other combinations)

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