Gooey Sweet Terasology Web Server

Dynamic Cities

0.2.1-SNAPSHOT


Simulates complex city development over progressing game time based on the worlds resources. Needs a city culture to actually create cities.


Last Updated

November 2, 2019
2:41:01 AM UTC


Required Permissions

none


Dependencies

CoreBlocks between 1.0.0 and 2.0.0
Core between 2.0.0 and 3.0.0
CommonWorld between 0.2.2 and 0.3.0
Cities between 1.0.0 and 2.0.0
Minimap between 1.0.0 and 2.0.0
Economy between 0.1.0 and 0.2.0
StructureTemplates between 0.3.0 and 0.4.0
StructuralResources between 2.0.0 and 3.0.0
NameGenerator between 0.4.0 and 0.5.0
ModuleTestingEnvironment between 0.1.0 and 0.2.0


Resolved by

DynamicCities 0.2.1-SNAPSHOT
CoreBlocks 1.0.0-SNAPSHOT
Core 2.2.1-SNAPSHOT
CommonWorld 0.2.2-SNAPSHOT
Cities 1.0.0-SNAPSHOT
Minimap 1.0.0-SNAPSHOT
Economy 0.1.1-SNAPSHOT
StructureTemplates 0.3.1-SNAPSHOT
StructuralResources 2.0.0-SNAPSHOT
NameGenerator 0.4.3-SNAPSHOT
ModuleTestingEnvironment 0.1.0-SNAPSHOT
MarkovChains 1.5.1-SNAPSHOT
CoreAssets 1.0.1-SNAPSHOT
Pathfinding 0.3.1-SNAPSHOT
Fences 0.1.1-SNAPSHOT
Inventory 1.0.0-SNAPSHOT
BiomesAPI 1.0.0-SNAPSHOT
Health 0.1.0-SNAPSHOT
(there may be other combinations)


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